A young girl is stolen from her mother by agents of a jealous goddess, escapes and becomes a street waif known as 'Wren' who, decades later, is an elder member of the Brethren Guild, a thieves guild in the ancient city of Corwin.
A battle with a rival Brethren Guild forces Wren to seek refuge in a temple where she receives the first clues that will lead her toward the truth of who and what she is. From a dream, an amulet in the shape of a phoenix appears around her neck. Engraved on the back of the magic device is one simple word--Liandra.
Wren must not only learn her identity but how she fits into the universe she lives in. As she later discovers, a savant's sense of self is far more than a name or even a body but a spiritual destiny tied to the very origins of the Ring Realms themselves.
Wren Kergatha defeats Hecate and reclaims her family only to face new challenges. The Kriar have infiltrated Starholme. Then her mentor in G'yaki combat, Vera, suffers a breakdown. As if that's not enough, her grandmother Idun the pantheon lady wants to start a god war.
While Wren embraces her Aesir heritage, becoming a general like her mother and grandmother, she fights a ground war in the quest to locate Vera's G'yaki clan. Only then will decades-old wounds heal.
Alas, being far stronger and accompanied by an army of allies doesn't stop Wren's enemies from causing trouble. The only way to set matters right with Vera, herself and her family is to battle dragons, gods, and even a rogue member of the firsts.
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