Mid-Grade Readers

Mid-Grade Readers

Mid-Grade Readers

Books for Primary School-aged children

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    Word Count: 17, 453

    Belinda is an only child, and lonely.  When her mother has to leave home to recover from her illness, her grandmother arrives to look after her. 

    Belinda discovers to her delight that she has a very unusual grandmother and her grandmother's cat, a superior Siamese called Senna is equally unusual.

    Belinda's life suddenly becomes full of friends and adventures. She learns to fly a moth-eaten carpet to visit her mother, turn a big black bear back into her father and saves Senna from certain death. 




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    Word Count: 16, 801

    The school holidays have a bad start. Belinda's father doesn't arrive home and it is raining.

    The news is that his car went over the cliff into the surf beach, but there is no body.  Belinda, her mother and Kate stay at Amanda's family beach house to be near where the car went over.  

    Belinda thinks that her father maybe got washed up further up the coastline and perhaps could be sick or ill somewhere in the back country.

    The girls discover how unusual their three kittens are. When held, all animal speech can be understood.

    So with the help of the kittens the three girls spend their wet school holidays searching. There is a helpful dog, grouchy possums and a dopey old horse involved before Belinda's father is found at last. 


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    Word Count: 18, 425

    Belinda's unusual grandmother, with her unusual cat, Senna, is looking after Belinda while her parents are away.  Belinda is thrilled because unusual things always happen when grandmother comes to visit...

    And this visit is no exception, first the girls learn of the missing Will that will save old Miss Higgins, then the petrified gryphon on Miss Higgins' roof accidentally gets woken. If a hungry, angry gryphon wasn't bad enough, Belinda and her friends learn that they must find the gryphon's missing ankh, because it might know the location of the Will, and it won't rest till the ankh is found...



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    Bernice Blossom Bolton--Bernie--is a nine-and-a-half-year-old force to be reckoned with as she charges head-first into the 21st century. Feisty and fun, liberated and opinionated, she's ready to take on the world. Today's preteen girls will be able to relate to Bernie as she struggles to understand her fast-changing world, deals with changes in her family, comes to terms with the changes in herself.


    Only a few short days from turning ten, disaster strikes for Bernie! While babysitting her stepbrother Kirby, she watched helplessly as he fell from a tree and now he's in a deep sleep the doctors call a coma. Bernie tries everything to wake him--from prayers she's not very good at to intimidation, her second nature. Nothing works until Bernie visits Mr. Ralston, the oldest person in the neighborhood. His house is old, smelly, cluttered and kind of creepy. But Mr. Ralston makes wonderful cookies and has a mysterious secret box he opens only after telling a story from his childhood filled with wonder and a little magic... the kind that might wake Kirby from his long sleep.


    Score: 5.00 (votes: 1)
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  •  
    • $2.99
    • Ebook and Print

    Bernice Blossom Bolton--Bernie--is a nine-and-a-half-year-old force to be reckoned with as she charges head-first into the 21st century. Feisty and fun, liberated and opinionated, she's ready to take on the world. Today's preteen girls will be able to relate to Bernie as she struggles to understand her fast-changing world, deals with changes in her family, comes to terms with the changes in herself.


    When Bernie was in third grade, she thought Mr. Soren was the most amazing teacher in the universe. He played games, did wood shop, and every Friday they'd had movies and popcorn. Now that she's in fifth grade, Mr. Soren, the coolest teacher in the Universe, is her teacher once again. But unfathomably, he's now worse than Miss Boggs, all because he's making the class keep a journal of all the things that happen in their lives. What'd Bernie expected to be a wonderful fifth grade year is off to a really revolting start.



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    Bernice Blossom Bolton--Bernie--is a nine-and-a-half-year-old force to be reckoned with as she charges head-first into the 21st century. Feisty and fun, liberated and opinionated, she's ready to take on the world. Today's preteen girls will be able to relate to Bernie as she struggles to understand her fast-changing world, deals with changes in her family, comes to terms with the changes in herself.


    Only a few short days from turning ten, disaster strikes for Bernie! While babysitting her stepbrother Kirby, she watched helplessly as he fell from a tree and now he's in a deep sleep the doctors call a coma. Bernie tries everything to wake him--from prayers she's not very good at to intimidation, her second nature. Nothing works until Bernie visits Mr. Ralston, the oldest person in the neighborhood. His house is old, smelly, cluttered and kind of creepy. But Mr. Ralston makes wonderful cookies and has a mysterious secret box he opens only after telling a story from his childhood filled with wonder and a little magic... the kind that might wake Kirby from his long sleep.



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    Talented eleven-year-old actor Brad Simpson has just wrapped up a movie with several famous actors, but he's more than ready to settle down with a steady role on "The Pioneers", an exciting new TV show. Despite his growing friendship with his young cast mates, Brad senses something seriously amiss on the set. He experiences terrifying visions and threatening ghosts. When an accident nearly costs the entire cast their lives, the director is forced to shut down filming while the kids recuperate. 

    It begins to look as if the show won't make it to the screen... not unless Brad and his scared-but-determined co-stars team up to play a game of baseball against the Los Angeles Pioneers, a ghostly, doomed baseball team made up of failed actors from the late 19th century. Will Brad and his new friends solve the mystery of the ghostly field and successfully banish the spooks from the set to keep their show in production?


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    Paulus knows moving to the city is terrible mistake, but what can he do when his Father comes back from war and wants to take the whole family to Rome? 

    In A Roman Tale, readers will see what life must have been like for one family in ancient times.


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    BRAIN MAN

    Randy O'Rourke wants the robot he built named Brain to be as "Super Colossal" as those at Future World, an amusement park where robots do all the work. Brain doesn't disappoint him. He does Randy's homework and chores--plus some things he wasn't intended to do. His red heart glows in response to compliments. He blinks when touched. He uses "mind talk" to communicate with Randy. However, some of Brain's unprogrammed actions are less endearing. From minor glitch to major disaster, the robot provokes a series of escalating problems. Although Brain is out of control, Randy can't escape that the robot is almost human…and he loves the big pest. 


    DOUBLE TROUBLE DITTO BOX

    Randy O'Rourke invents a "Ditto Box", a machine that copies whatever he puts inside. When he wants a premium baseball glove like his friend Jake's, he puts his friend's glove in, and--voila!--a duplicate comes out. If Randy and Jake want pizza, he orders one, makes a copy, and they eat two. Randy copies homework, games and even Asthma, Jake's furry mutt. Everything is going great until his little sister wants a playmate. Twozy, as Suzy names her "twin", looks and whines just like Suzy. Mom and Dad are mad at Randy for doubling their trouble, and he has to babysit more girls more often. Two sisters are twice as bad as one! How can he get rid of the new one?


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    Daniel or Monster Mack as he prefers to be called is mad about dirt bike racing.

    Not really interested in school work, he spends his weekends practicing on his Mean Machine with his friends. Daniel is also a bully and will go to any lengths to win a race, until he meets The Skull on the Assassin Killer bike. Daniel is about to learn an important lesson!


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    'Captain Angus, the Lighthouse Ghost' is about two children holidaying at the Cape Otway Lighthouse Station, Victoria Australia--they meet the ghost of an old Scottish Sea Captain who roams the world helping the 'spirits' of lighthouses and helping 'conserve' the towers. 

    He befriends the children and takes them on virtual reality trips via a magic time tunnel when they experience sailing on an old sailing ship--see a ship wreck rescue--see the tower being built--and even see one of their ancestors! A fun read and at the same time, readers will discover a little about their heritage of pioneers in Australia.


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    Kate isn't clear about who she is or how she had ended up, at fourteen, as an assistant teacher in the stuffy old bush school.  Why is she suddenly living in a world that resembles one huge antique shop? Can she really escape this world if she does something about the way girls are treated? The night of the dance might be her chance. 


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