Commonwealth Universe by Michelle Levigne
From the Downfall of a galactic civilization to barbarism, and the long climb back to the stars...
The journey continues!
Book list in Chronological Order:
Note: This listing will increase as more books are written (or thought of).
* Volume 1: Khybors: In the Beginning (A Khybor Story)
* Volume 2: Norbra's Children (A Khybor Story)
* Volume 3: Slipping the Weave (A Khybor Story)
* Volume 4: First Law (A Leaper Story)
* Volume 5: Nova Vendetta Part 1: The Injustice
* Volume 6: Nova Vendetta Part 2: The Truce
* Volume 7: The Pirate and the Professor (Scifi Romance Novella)
* Volume 8: The Talon: The Adventure Begins (A Talon Story)
* Volume 9: The Talon: The Hero's Mask (A Talon Story)
* Volume 10: The Saddle and the Sleuth (SciFi Romance Novella: A Talon Story)
* Volume 11: Song of the Nightskimmer (A Talon Story)
* Volume 12: Interval
* Volume 13: Wind Walker (SciFi Romance Novella: A Refuge Story)
* Volume 14: Moonbirds (SciFi Romance Novella: A Refuge Story)
* Volume 15: The Peace Village (A Refuge Story)
* Volume 16: Stone City
* Volume 17: Null and Void (A Khybor Story)
* Volume 18: Lost Souls (A Khybor Story)
* Volume 19: Always Running (A Khybor Story)
* Volume 1: Undying (An Order Story)
* Volume 2: Scholar (An Order Story)
* Volume 3: Vision (An Order Story)
* Volume 4: Phoenix Under Glass (An Order Story)
* Volume 5: Legacy of the Talon (A Talon Story)
* Volume 6: Flight (An Order Story)
* Volume 7: Soloana
* Volume 1: Lin of Sunsinger (A Sunsinger/Scouts Story)
* Volume 2: Sunsinger (A Sunsinger/Scouts Story)
* Volume 3: Spacer's Creed (A Sunsinger/Scouts Story)
* Volume 4: Dead World (A Sunsinger/Scouts Story)
* Volume 5: The Lady and the Order (A Sunsinger/Scouts Story)
* Volume 6: Fever (A Sunsinger/Scouts Story)
* Volume 7: University (A Sunsinger/Scouts Story)
* Volume 8: Leap Ships (A Sunsinger/Scouts Story)
* Volume 9: Aramar (A Sunsinger/Scouts Story)
* Volume 10: Gemar (A Sunsinger/Scouts Story)
* Volume 11: Scouts (A Sunsinger/Scouts Story)
* Volume 12: Star Sword (A Sunsinger/Scouts Story)
* Volume 13: Illumination (A Sunsinger/Scouts Story)
* Volume 14: Star Dances (sequel to Aramar and a SciFi Romance)
* Volume 15: Hoven Quest (A Hoveni Story)
* Volume 16: Meruk Episodes I - V (A Hoveni Story)
* Volume 17: Meruk Episodes VI - X (A Hoveni Story)
* Volume 18: Meruk Episodes XI - XX (A Hoveni Story)
* Volume 19: Hoven War (A Hoveni Story)
* Volume 20: Virtually Dead (A Khybor Story)
* Volume 21: Kin (Sequel to Virtually Dead - A Khybor Story)
* Volume 22: True Caderi
* Volume 23: Kleintran (A Sunsinger/Scouts Story)
* Volume 24: Azuli Eyes (A Chorillan Story)
* Volume 25: Scouts' Pride (A Chorillan Story)
* Volume 26: By Fire and Stars (A Chorillan Story)
* Volume 27: Chorillan (A Chorillan Story)
* Volume 28: Silver Azuli (A Chorillan Story)
Before the Commonwealth existed, there was an expanding, multi-galaxy civilization, referred to by its descendants/survivors simply as "First Civ" or "First Civilization". Due to the combined effects of a too-aggressive policy of expansion, civil unrest, the inequality and abuse of the classes, and the categorizing of augmented humans (genetic engineering run amok) as non-humans (and therefore a slave class), First Civ disintegrated. Or as the more blunt historians prefer to say, it self-destructed.
The period of darkness and barbarism that followed is referred to as the Downfall. Various groups of people fled First Civ, as they became endangered or more powerful people tried to have them classified as mutants or non-humans, and either sterilized or made into slaves. Among them were the Khybors, the ancestors of the Leapers.
Some groups of people managed to get hold of ships and flee to distant galaxies. Using sleeper ships, they could spend centuries in travel and no one would age. This caused problems later, when different waves of refugees landed on the same planet, and the newcomers came into conflict with those who had been there for centuries.
The planet Vidan, presumed to be the center of First Civ's government, degraded into a world filled with petty city-states, and battles fought with gunpowder and swords. Tales of traveling to the stars were considered fairy tales within only two generations of the onslaught of the Downfall. Colony worlds were abandoned to starve or die of mutated diseases. The genetically manipulated inhabitants abandoned there by their creators/masters were left to create their own way of life.
From the chaos on Vidan, a holy scholar named Kilvordi discovered the legacy of their ancestor's arrogance lived on. He and others he gathered around him were the Undying--able to regenerate at an incredible speed. Long-lived, seemingly young forever, and impervious to all but the most devastating diseases--only drastic injuries could kill them, such as corrosive poisons, bombs, or extensive dismemberment.
Kilvordi and his followers put their legacy to good use, taking great risks and devoting lifetimes to regain the lost knowledge and technology of First Civ. The Church supported his efforts and established the Order of Kilvordi--known more simply as the Order. The members of the Order kept their gift a secret and spared no effort to find others like them. They sponsored and protected various groups in the newly emerging Commonwealth, when the fears of mutation appeared in the first few generations of starflight. When Spacers first appeared, the fear of mutations threatened their lives. The Order protected the Spacers and made it possible for them to explore their gifts without being either turned into a slave class or wiped out entirely.
Within a century, Vidan was again reaching out to the stars--sadder and wiser, and cautious, unwilling to repeat the mistakes of the ancestors. The Commonwealth was born, reaching out to lost colonies and establishing new ones, rediscovering lost technology and how to navigate the starways. Many of the lost colonies had not only survived but thrived--and they remembered their abandonment and the harsh generations of the Downfall. They refused to join the Commonwealth, and instead formed their own confederacy known as the Conclave. These independent planets and star systems formed a profit-based alliance where smugglers and robber barons and petty chieftains flourished.
The Commonwealth is a representational government, headed by the Commonwealth Council, which convenes on the asteroid-based complex, Centralis. The Commonwealth Upper University is also located on Centralis, and serves as the final word in scientific, medical, historical and legal matters.
The Commonwealth is protected and served by two military arms: the Fleet, which provides general transportation services, colonial support and emergency aid, as well as protection against rebels and invaders; and the Rangers, who specialize in planetary survey, pre-colonization analysis, military emergencies, disaster relief and more aggressive action against enemies of the Commonwealth in general.
Early in the fourth century of space flight, the Scout Corps formed, aided by the Spacers and Leapers, to provide faster aid to colonies on the edge of civilization. They have full authority to act as police force, judge and jury. Aided by the Order, they are the explorers and special forces unit of the Commonwealth...
* click on the cover images below to be directed straight to their Amazon book page
Commonwealth Universe, Age I
Go far back in Commonwealth history, before the Downfall of First Civ, when the galaxy-spanning civilization called itself the Central Allied Worlds. Three novellas in one volume explore the birth of the Khybors, whose descendants will impact the Downfall, the rebirth of civilization, the return to the stars, and the Commonwealth far into the future.
Kerin was the youngest child of two powerful, intelligent, gifted research scientists. When the military interfered yet again in her father's research, the resulting lab explosion filled Kerin's body with experimental bio-crystal, long before it was ready for human testing.
She was changed.
Bio-crystal was meant to aid the body in repairing itself, when medical science was incapable. As it penetrated down to the genetic level, Kerin learned to change herself, and to sense the world in totally new ways. When her gift reached out beyond her own biology, she stood poised between being the bearer of a great gift for humanity, or a threat that would change the universe.
The twins, Casta and Pol, should never have been born, and there were many enemies who would still try to destroy them as they reached adulthood. Hidden away on a remote colony world with their uncle, they were allowed to explore all their potential, develop all the gifts they could imagine.
That potential was put to good use when their home was attacked and their uncle was kidnapped by enemies intent on destroying first their world, then civilization. Their favorite game was called Ambush, and now the game had become reality. The enemy would never know what hit them.
When the smoke had cleared, they had regained more than their uncle. Now what they were had a name: Khybors.
Wing and Claw:
Lor and Jae led the Khybors, training them to be the frontrunners of exploration teams clearing alien worlds for colonization. They had learned young not to trust the powers-that-be when they spoke of peace and cooperation between the emerging groups of augmented Humans and the rest of the Human race. All the signs were there, that the enemies who had been quiet, hiding in the shadows for generations now, were ready to emerge and attack once again.
The time had come to reach for the stars, for Khybors to flee to the furthest limits of explored and colonized space, and find a world where they could live in peace and safety. First, they had to rescue the people who dared to stand up for them and speak on their behalf, before their voices were silenced permanently.
Before the Commonwealth, there was First Civ, and then the Downfall, an age of barbarism when the galaxy-spanning civilization shattered and colony worlds were abandoned to die or to survive by their own strength.
This is the story of Elin, a direct descendant of the first Khybor, with the future of her race resting on her shoulders. When the Set'ri wanted to declare them non-Humans and have them exterminated, and other factions in civilization wanted them declared a slave race, Elin led the way to a desert world called Norbra, where Khybors had a chance to live free and to raise their children in peace and safety.
But their enemies followed them...
Khybors fled to Norbra for a safe place to raise their children, far from enemies who wanted them declared non-Humans, and either enslave them or annihilate them entirely. Like the selfish, arrogant queen of legend for whom the planet was named, Norbra had a reputation for destroying all life. Elin and those who settled the planet believed and hoped that no one would want the planet, and their enemies would leave them in peace and wait for Norbra to destroy them.
However, Khybors were made to survive. They made Norbra their home and used the dangers of the planet for their own defense. Then as the generations went on, they made a long-range plan for survival, because they knew their enemies would not give up. The only way for Khybors to survive as a race was to go so far away that the Set'ri and other enemies would never find them, and in time, maybe even forget about them.
Rorin Pace came to Norbra to win Elin's heart, follow his dream of pilots "becoming one" with their ships, and find a way to protect all Khybors.
Kheeran, their daughter, reached new dimensions as a pilot.
Banjer, their son, dove deeper within the computer world and discovered the vital element in the long-range plan of escape to the far reaches of space for Khybors.
Zeph, a Wrinkleship pilot, allied with the Khybors in building their fleet and brought them a damaged ship full of prisoners and pirates and a growing artificial intelligence: the Nova Vendetta.
Errien, Kheeran's daughter, led the pilots who searched for new gateways to other universes.
Meanwhile, their enemies grew stronger and came closer, and the countdown began to the destruction of the Central Allied Worlds.
Niall Encardi was ready to graduate after long, intensive years of medical training, and go home to the colony world of Sorendaal. His life-long dream was to be a healer and help the people led by his uncle, the governor. The revolutionaries who overthrew the current government of the Central Allied Worlds had other plans. When the homeworlds of Niall and his classmates didn't immediately give support and approval to the revolutionaries, the medical students were labeled enemies of the state, and transported to prison.
Despite every effort to stay focused on his first calling, healing and medicine, Niall became a leader, first on a prison planet, then on the prison space station known as the Abyss. Every time the government changed hands, he and his friends and then his allies in the prison society were labeled conspirators and sympathizers and condemned to yet more imprisonment.
By the time the Abyss was attacked, Niall and his people had become a force to be reckoned with. Their goal: freedom, even if meant turning pirate like the falsely imprisoned nobleman who sailed the ancient seas, on a ship called the Vendetta.
Niall and his crew were just centimeters away from freedom, escaping in the stolen starship they had christened the Nova Vendetta. Then disaster struck, paralyzing their ship. Retaken as prisoners, they found themselves traveling on the very ship that had been their ticket to freedom.
Then the unthinkable happened: experimental technology and a risky gamble put the ship under their control. The escaped prisoners headed for the furthest reaches of known space, determined to stay free at any cost.
Labeled rebels and pirates and criminals, they held to the principles that had let them survive and stay Human during their time in prison. To the outlying colonies slowly being abandoned by the disintegration of the Central Allied Worlds, the crew of the Nova Vendetta and its slowly growing fleet of allies were heroes in the truest sense of the word.
Then the revolution reached out to threaten Niall's homeworld. It was time to go home. He had to protect Sorendaal, even if it meant giving himself into the hands of the very people who wanted him dead.
As civilization crumbles, Kiryn realizes the only way to protect her planet from pirates is to become one. She takes up the mantle of her father, a reformed pirate who saved his homeworld. As captain of the legendary pirate ship, Nova Vendetta, she makes her homeworld a haven for the downtrodden. When the scholarly representative of a neglected colony comes as a peace envoy and makes her think of more than just surviving. When the two of them are shot down in the badlands of her planet, they become partners to survive, then friends, then maybe something more.
It is a time of turmoil in the Central Allied Worlds when the governor of Rensler, his wife and eldest son are forced to attend a "conference" of colonial governors, leaving his youngest son, Edrian, in the care of his grandfather--the former governor--who must now take charge of the planet.
The two begin a secret project: befriending the sentient, nocturnal Nightskimmers.
As Edrian grows up, and unrest intensifies, he learns real heroes sometimes operate in secret, and that his position as youngest brother of the next governor requires him to present a false face to the world, against the day when he must strike out on behalf of the colonists if they are to keep their freedom.
When the expected revolution does erupt, Edrian's father and grandfather are taken away, accused of treachery. His older brother flees to the wilderness to lead the rebels, and Edrian and his mother become hostages.
Edrian hides behind his false reputation of being sickly and studious, allowing him to move freely at night, freeing prisoners and striking in defence of the colony.
He is only a boy on the verge of manhood, but the Talon's reputation has already taken root.
On a remote colony world, the daughter of the Talon, the defender of the people, takes over her father's mask and identity. At the same time, an investigator comes to the colony in search of the Set'ri, to stop them from hastening the disintegration of the galactic civilization.
Can the two work together for the sake of the future, or will their necessary deceptions push them apart forever?
Refugees from the Downfall Wars, separated by centuries of spaceflight, clash on a far distant world. Caught between them are Tayree--native, Wind Walker, visionary, and a recent widow--and Arin, a foundling raised by the invading Colonists.
Tayree's visions send her to find Arin, stolen from her tribe when he was an infant. She knows him from childhood dreams... and because his twin brother murdered her husband and infant sons in an attempt to possess her.
Arin and Tayree could be part of prophecy, to bring peace between the Ayanlak natives and the invading Colonists, but only if their hearts can heal. Tayree has a chance to fill her empty arms, but claiming her rights of recompense from her enemy's family could destroy the future for her tribe and Arin's love for her.
K'reeth and her sister, K'rin, were named for the moonbirds--sister raptor birds who shared parenting duties, one the nurturer, the other the hunter and defender. Orphaned by catastrophe and adopted by the High Mistrada of the T'bredi scholars, they were teachers, entrusted with all the gathered wisdom of the Ayanlak.
Their bond of sisterhood was tested when K'reeth fell in love with the Wind Walker, Talon. Then it was strained when the new peace with the Na'huma invaders included a promise to send home all the Na'huma children who had been rescued by and raised among the Ayanlak--and K'reeth was the first.
Her forced journey to be reunited with a family she didn't even remember eventually took both sisters across the continent and into the nest of political intrigue and contention that could tear their world apart, on the very brink of peace and the fulfillment of ancient prophecy.
Commonwealth Universe, Age II
Marnya is a novice, traveling to a teaching enclave to expand her healing talents. But her life is changed forever when her traveling party is attacked by brigands. In defending herself and her friends, Marnya is critically injured--but she does not die. She thinks she has hidden her remarkable healing from everyone, but two of the soldiers who rescue the novices belong to the Order of Kilvordi, and they know her secret. She is one of them, an Undying.
Raf and his friend, Danal, give Marnya her first lessons in what it means to be an Undying--unwilling heir of the genetic engineering that helped bring about the Downfall of First Civ. All the members of the Order are Undying, and under the leadership of High Scholar Kilvordi, their quest is to reclaim the lost knowledge of the ancestors and take civilization back to the stars. Marnya joins the Order and sets out on her journey of learning and healing and leadership.
As the years go by, a new enemy arises from their own ranks--Undying who believe they were born with their gifts to become rulers, not guardians. They want to dominate, to enslave the ordinary Humans around them. And if they have to destroy the Order to accomplish their goals, they will.
Commonwealth Universe, Age III
Bain Kern wanted to crew a starship and explore the galaxies. But an orphan on a colony world in the path of an alien invasion had no real hope of his dreams ever coming true.
Then he met Captain Lin Fieran of "Sunsinger".
The other orphans stepped aboard to flee to safety, but Bain started on the adventure for the rest of his life.
Bain's prayers were answered: Captain Lin Fieran wanted him to stay on Sunsinger and be her crew for another evacuation trip to Lenga. When they got there, everyone had already been evacuated, so they went to the next world in the path of the Mashrami invasion.
That's when things got complicated by pirates and by people who didn't want to leave their homes.
To make matters worse, Bain knew Lin wanted him to stay on Sunsinger with her and Ganfer, just as much as he wanted to stay, but someone in authority was getting in the way. Lin had to keep a secret from him, and if she told him what it was, he might never be allowed back on board.
Bain and Lin meet up with Ranger Captain Gilmore again. Gil has an important mission for Sunsinger's crew: helping test a new device to protect ships from the alien Mashrami. The only problem is, Lin has to get Sunsinger very close to the aliens in order to test it!
Bain and Lin meet up with Sister High Scholar Marnya, a member of the Order of Kilvordi - the Church scholars and scientists who brought civilization back from the destruction of the Downfall and took Humans back into space. Marnya needs their help on a very important mission: She needs to travel in disguise, to see if the conditions on the colony worlds match the reports that she receives. Plus, someone is trying to kill members of the Order, and Marnya is the most important target of all. Bain's dreams of having the power and resources to help the helpless come a little closer to reality as he learns from Marnya and her bodyguard, Jax.
Sunsinger's crew joins the Rangers on a mission of mercy where time is the enemy--along with a plague created by the alien Mashrami. Bain and Lin help to deliver medicine to hopefully prevent and cure the plague. When they come to a planet where the colonists are uncooperative, they start to unearth secrets better left buried.
It was the chance of a lifetime, to visit Centralis, home of the Commonwealth Council and the Commonwealth Upper University. While Lin testified about Sunsinger's visit to the Mashrami home planet, Bain explored the grounds of the university with his new friend, Gorgi Cole.
Then a researcher was attacked, his laboratory ransacked and deadly cultures stolen. With the possibility of a plague being loosed under the domes of Centralis, Bain and Gorgi knew they had to help.
But it could cost them their lives.
Commonwealth history says part of the reason for the Downfall was because some people were classed as mutants and made into slaves, and the slaves eventually rebelled.
Bain and Lin go on an exploring mission and meet Leapers - descendants of people who escaped from the abuse and slavery of First Civ. Leap ships travel vast distances in a few heartbeats by slipping through the fabric of space and time. Journeys of years with Spacer pilots take days on Leap ships. Captain Lorian and the crew of the Estal'es'cai have come to see if anything remains of their galaxy and the civilization where their ancestors originated. What Lin and Bain do on meeting the Leapers could affect the future of the Commonwealth.
Then, while exploring a desert world that could be the birthplace of the Leaper race, they run into an old friend. Or is he an old enemy?
A colony world lost during the Downfall, Aramar is in a strategic spot between the Commonwealth and Conclave. Both galactic civilizations want Aramar to join them.
Trouble is brewing, and the crew of "Sunsinger" is asked by the Commonwealth Council to go to Aramar and assist the Commonwealth's ambassadors. And help them escape if the trouble erupts into civil war.
Lin is friends with the ambassador and his wife, so she and Bain stay at the embassy. They meet the two ruling families of the planet and Bain lands in a position to help when rebellion erupts across the planet. What he does will affect the Commonwealth and Aramar for decades to come.
Gemar, a lost colony, former member of the Conclave, now a member of the Commonwealth. A world with legends of shapeshifters.
Someone wants to force Gemar to re-join the Conclave. Someone wants it badly enough to kill hundreds of people.
When Captain Lorian of the Estal'es'cai is one of the victims, the future of the Leaper alliance with the Commonwealth is in jeopardy. Bain and his Spacer friends risk their lives to investigate and protect their Leaper friends and bring their dream of the Scout Corps to life.
Bain and the first generation of Scouts go on a training flight with the first Scout ship, but it turns into their first official rescue mission.
Sunsinger has been damaged. Ganfer could be destroyed.
And Lin is missing.
Legend says the planet Gemar once belonged to the Hoveni, a race of shapeshifters. Hoveni and Humans lived together in peace until the Set'ri decided to exterminate anything that didn't meet their definition of what a Human should be.
Centuries later, descendants of the Set'ri throughout the Commonwealth still hunt the Hoven race.
Kendle Fyx is a descendant of the leader of the Hoveni. Her lonely daydreams of a hero to unite the Hoveni and bring them back from hiding and exile, inspire her uncle's newest entertainment series: Hoven Quest.
But if the Hoveni realize that this is an attempt to contact the lost members of their race, won't the Set'ri as well?
You've read about the hit Tri-V series "Hoven Quest". Now read the short stories Kendle Fyx originally wrote, that inspired the series... and brought about the final battle between Hoveni and Set'ri, with the whole universe watching.
Meruk was just an ordinary university student. A piece of Hovenu jewelry left for him by his parents when they died sparked an interest in Hovenu history and culture that became his major course of study--archaeology. A fascinating discovery on a summer dig led to strange dreams of actually being a Hoven... and when thieves attacked the dig site, Meruk learned those dreams were true--he was a Hoven, and with his secret revealed, he had to flee for his life.
These first five stories track the beginning of his quest for information, for understanding of what it means to be a Hoven, and for a way to find others like him. Meruk realizes early on that if he can find a way to reunite the Hoven race, maybe they can live in safety and freedom once more.
These are just the first five "episodes". More will follow!
Meruk's quest to find other Hoveni continues as he heads out into the desert, following clues and legends of hiding places deep under the shifting sands.
His journey is impeded by the elements, and by the foolishness of greedy Humans who can't even be allowed to guess that Hoveni are real, much less that the remains of ancient technology and knowledge lie in the wastelands. Meruk encounters the insane, the fearful, and cruel, as well as the innocent, wise, and gentle.
His quest takes him from the desert, to an Order outpost, to an amusement park the size of a city, and back across the sea where he faces more remnants of the Hoveni's ancient enemy, the Set'ri.
For six hundred years, the Khybor scientists on Ayvystal slept, through the destruction of their civilization. Now the new civilization built on the ruins above them threatens their existence.
Caspya is their Sentinel, their guardian. Shemust make contact with the living, waking world above them, find allies, and recover their life tubes before any more members of their virtual reality Community are killed. Or worse, found by the heirs of the enemy who sent them into hiding long ago.
Problem: The language and culture have changed in six hundred years.
Bigger problem: Finding someone to believe her.
Biggest problem: She can't leave her life tube. The only way to make contact... is by animating the recently deceased.
Qinda was a nobody, surviving on her wits, and cursed with genetics that hinted at unusual gifts. Strong enough hints to make a powerful, domineering old woman chase her across the star systems to gain possession of her.
When her safe home on an agricultural planet is threatened by her enemy, Qinda and her husband know the only way to keep them all alive and safe is to split up, and hope to reach the Commonwealth where they can request sanctuary. But along the way, someone even more powerful finds Qinda's trail, and he has the law on his side when he takes her prisoner.
Adlan Caderi has been seeking the power to rule the universe and break the Leaper monopoly, and Qinda is the final element of his plan, the last piece of the puzzle--or so he hopes. He had her bred, and she is his property.
But the only way he can win is to win her loyalty and her love, and implant in her the dream of power that has carried the Caderi clan for generations.
The struggle to make Qinda a "true Caderi" will endanger both their lives, and awaken her to the question: Is she willing to gain the universe, at the cost of her soul?
Scout Captain Ian Fieran is cleaning up operations after battling a Gen'gineer team that attacked and decimated a small colony. The crime of the colonists? Their genetics didn't suit the exacting standards of the Gen'gineers, who continue the dogma and goal of the Set'ri from centuries ago, trying to create the "perfect" Human genome. Captured data leads Ian and his team of Scouts across the galaxy to the Rim colony world of Chorillan, where they hope to track down a Gen'gineer nest.
At the same time, Mirana Riallon, a schoolteacher and daughter of very important members of the Colony Council, is worried about one of her students. The boy is an orphan, and she wants to adopt him. However, Ranny is showing all the signs of going into Phase--the sensory overload that hits some children near adolescence. No one knows what causes Phase, and there is no known cure. Some fear that the Azuli, sentient canines native to Chorillan, are stealing the children when they escape into the wilderness, seeking to ease their discomfort that has been compared to an allergy to civilization and all things processed, manufactured and synthetic. When Ranny vanishes, Miranda determines to go into the forests of Chorillan to find him.
She meets Ian and his Scouts. They help her look for Ranny while she helps them hunt down the Gen'gineers. As each side educates the other, they come to a partnership, then friendship. The choices Ian and Miranda make during their hunt will change Chorillan for generations to come.
Book 2: Scouts' Pride
Book 3: By Fire and Stars
Book 4: Chorillan
Book 5: Silver Azuli