Novel (40,000 words and over)

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    Are creatures of the night and all manner of extramundane beings drawn to certain locations in the natural world? In the Midwestern village of Beth-Hill located in southern Ohio, the population is made up of its fair share of common citizens...and much more than its share of supernatural residents. Take a walk on the wild side in this unusual place where imagination meets reality.


    Ten years ago, Orien, crown prince of the Seleighe, was captured by his mortal enemies, locked in a dungeon and turned into a vampire. Six years into Orien's sentence, the Healer's brother Cullen disobeyed his mistress's orders to kill him and turned him into a vampire instead, thus sealing both their fates for all eternity.

    Now both Orien and Cullen are set free. But a secret only Cullen knows lies locked inside his mind, threatening to drive him mad before he can uncover the identity of a traitor--the very elf who betrayed Orien and left them both to die in darkness.



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    Are creatures of the night and all manner of extramundane beings drawn to certain locations in the natural world? In the Midwestern village of Beth-Hill located in southern Ohio, the population is made up of its fair share of common citizens...and much more than its share of supernatural residents. Take a walk on the wild side in this unusual place where imagination meets reality.

    Werewolves change into wolves when the moon is full. But Edward's curse only allows him to be human when the moon is full. 

    Alone and despairing, Edward hides himself away from the world. He's scraped out a meager existence for himself for almost a century in the forest he's grown to love and call home. But in the depths of a terrible winter, he stumbles across clues from the life his mother left behind in Faerie. The truth may give him the answers he needs about the source of his birthright... and the curse that holds him captive.


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    Are creatures of the night and all manner of extramundane beings drawn to certain locations in the natural world? In the Midwestern village of Beth-Hill located in southern Ohio, the population is made up of its fair share of common citizens...and much more than its share of supernatural residents. Take a walk on the wild side in this unusual place where imagination meets reality.


    Jacob Lane is a girl who's spent her ten years trying to solve the various enigmas of life. After being sent to Darkbrook, a school of magic, supernatural mysteries seem to spring to life all around her and her new friends.


    After Jacob Lane's parents mysteriously vanish, she's sent to Darkbrook, the only school of magic in the United States. While there, she and her new friends stumble upon a series of mysterious deaths in the nine ghosts that haunt the halls of Darkbrook. These ghosts were students who died at the school over the past hundred years. Will Jacob become the tenth ghost, or can she stop a witch's reign of terror?


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    Are creatures of the night and all manner of extramundane beings drawn to certain locations in the natural world? In the Midwestern village of Beth-Hill located in southern Ohio, the population is made up of its fair share of common citizens...and much more than its share of supernatural residents. Take a walk on the wild side in this unusual place where imagination meets reality.

      

    Jacob Lane is a girl who's spent her ten years trying to solve the various enigmas of life. After being sent to Darkbrook, a school of magic, supernatural mysteries seem to spring to life all around her and her new friends.


    For two hundred years, the Selkies have kept themselves separate from those who live on land. But now the Selkies need allies or they'll be crushed by their ancient enemies, the Finfolk.

    Jacob and Ophelia, students at the only school of magic in the United States, uncover a mystery that dates back to Darkbrook's beginnings. While helping clean out old storage rooms for classroom expansion, they find something that might save the Selkies from extinction. With the help of the youngest member of the Wild Hunt who are no longer so wild or terrifying, they must foil the Finfolk who desire the Selkie's destruction...or die trying.


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    Are creatures of the night and all manner of extramundane beings drawn to certain locations in the natural world? In the Midwestern village of Beth-Hill located in southern Ohio, the population is made up of its fair share of common citizens...and much more than its share of supernatural residents. Take a walk on the wild side in this unusual place where imagination meets reality.


    Jacob Lane is a girl who's spent her ten years trying to solve the various enigmas of life. After being sent to Darkbrook, a school of magic, supernatural mysteries seem to spring to life all around her and her new friends.


    After a picture of Niklas, the dragons' liaison to the only school of magic in the United States, shows up in too many newspapers to count, Darkbrook is forced to go on the defensive. The secret of Darkbrook's existence has been discovered. But there are more than dragonhunters in the forest, and, as Jacob Lane, supernatural sleuth and student at Darkbrook, learns how to use her newly discovered talent of healing, she helps to right an old wrong and must battle a teenaged wizard intent on proving--once and for all--that magic is real.

     


    Score: 5.00 (votes: 1)
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  •  
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    Are creatures of the night and all manner of extramundane beings drawn to certain locations in the natural world? In the Midwestern village of Beth-Hill located in southern Ohio, the population is made up of its fair share of common citizens...and much more than its share of supernatural residents. Take a walk on the wild side in this unusual place where imagination meets reality.


    Situated in Beth-Hill, where imagination meets reality, is The Rose Emporium, owned by elderly and not-a-little-odd Rose Duncan. The large Victorian house smackdab in the middle of nowhere is a cross between a pawn shop and an antique store that caters to supernatural creatures needing to barter. Rose's twenty-something niece, Abby Duncan, discovers that the world isn't made up of just run-of-the-mill, ordinary humans but an entire spectrum of unusual beings. With her preconceptions about what's normal and what's not turned upside-down, Abby is in for a whole lot of startling truths, mysteries--about herself and the people and places around her--and danger.


    Abby Duncan's elderly Aunt Rose has always been a bit odd. And now she's off on a mysterious trip, leaving Abby behind to run the Rose Emporium, an unusual sort of antique shop. Such an extraordinary store would have been a perfect place for Seth and the others, her friends from the Renaissance Festival, to take a break from traveling between Faires. But when tragedy strikes and Abby and the others discover the true nature of the Rose Emporium, they'll have to travel into Faerie itself before their tightknit group is whole again.

    Abby doesn't know much about her family history, but she's about to find out the truth...whether she likes it or not.


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    Are creatures of the night and all manner of extramundane beings drawn to certain locations in the natural world? In the Midwestern village of Beth-Hill located in southern Ohio, the population is made up of its fair share of common citizens...and much more than its share of supernatural residents. Take a walk on the wild side in this unusual place where imagination meets reality.


    A Dreamer dreams the future when the past is not yet laid to rest. Ten years ago, a plague swept across the Seven Kingdoms. Ten years ago, the Queen of Iomar's son was exiled and named the author of the magical plague. Now, in the present, Terrin works to complete his ultimate goal: Control of the Seven Kingdoms using his son's power to supplement his own. But his attempt at dominion meets resistance and the fate of the world rests in the unlikely hands of an exiled prince, a Dreamer, and a vampire...


    When Alban's father Terrin appeared at the castle door with a vampire in tow and apologies on his lips, Alban fell under his spell just like everyone else and welcomed him home. But Terrin didn't return to live quietly in his brother's kingdom. He had other plans and, with Alban's untrained powers at his disposal, he begins his ruthless plan to destroy the Seven Kingdoms and rule them all, beginning with his brother's death.

    Terrin engineers events to cast the blame on his nephew, Teluride, intending to see the boy executed for his father's murder. But there are those who would thwart Terrin in his mad plan for power, and Alban forms an unlikely alliance with Skade, the reclusive Queen of Iomar, and Terrin's slave, a young vampire with no memory of his name or origins. Although the future looks grim, Alban and the vampire attempt to stop Terrin...and they almost succeed.

    A darker history lies at the heart of Terrin's treachery, and only Skade knows the true reason why Terrin would murder his own brother and attempt to destroy both Alban and the vampire to achieve his goals. The Ghost who resides in Skade's mirror--her servant and thrall--holds one of the keys to Terrin's madness. Unfortunately, more than one person wishes for the past to remain the past and the future to hold no shadows of what might have been...




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    Are creatures of the night and all manner of extramundane beings drawn to certain locations in the natural world? In the Midwestern village of Beth-Hill located in southern Ohio, the population is made up of its fair share of common citizens...and much more than its share of supernatural residents. Take a walk on the wild side in this unusual place where imagination meets reality.


    The Wild Hunt roamed the forest outside of Beth-Hill until the Council bound them for a hundred years. Nevertheless, a century of existence has made an indelible mark not easily forgotten for these ghostly myths that are no longer so ghostly or myth-like...


    The Wild Hunt roamed the forest outside of Beth-Hill until the Council bound them for a hundred years--a lifetime for a human but only a passing thought to one such as Gabriel, Master of the Wild Hunt. As the Council's binding draws to a close, old enemies reappear to ensure that the Wild Hunt is bound once more--to a creature much worse than the Council has been.


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    Are creatures of the night and all manner of extramundane beings drawn to certain locations in the natural world? In the Midwestern village of Beth-Hill located in southern Ohio, the population is made up of its fair share of common citizens...and much more than its share of supernatural residents. Take a walk on the wild side in this unusual place where imagination meets reality.


    The Wild Hunt roamed the forest outside of Beth-Hill until the Council bound them for a hundred years. Nevertheless, a century of existence has made an indelible mark not easily forgotten for these ghostly myths that are no longer so ghostly or myth-like...


    As a young vampire, Erialas Morgan brought his mother back to life with a spell that shouldn't exist, shouldn't have worked...perhaps shouldn't have been performed at all. Desperation and love are his only excuses for doing the unthinkable.

    There are others who wish to use that same spell for their own gain--and to destroy the Wild Hunt once and for all. Caught in the middle of a war between the Morgan clan of vampires and their human kin, Erialas turns to the Hunt for help. But even Gabriel, the Master of the Wild Hunt, may not be able to stop the tide of death and destruction once it turns.


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    Are creatures of the night and all manner of extramundane beings drawn to certain locations in the natural world? In the Midwestern village of Beth-Hill located in southern Ohio, the population is made up of its fair share of common citizens...and much more than its share of supernatural residents. Take a walk on the wild side in this unusual place where imagination meets reality.


    The Wild Hunt roamed the forest outside of Beth-Hill until the Council bound them for a hundred years. Nevertheless, a century of existence has made an indelible mark not easily forgotten for these ghostly myths that are no longer so ghostly or myth-like...


    Almost sixty years ago, Darkbrook, the only school of magic in the United States, opened its doors to students of decidedly different natures, sending out letters of invitation to the elves, the dragons, and the vampires. The three who responded to the invitation banded together despite their differences but vanished only weeks later along with an entire classroom full of students and their teacher after a field trip gone horribly wrong. 

    The Wild Hunt has healed and the Hounds have grown closer together, keeping Darkbrook's forest safe and secure for those who live there. Malachi, one of the eldest members of the Wild Hunt, has adapted to Josiah's spell to help him see, but when a demon boy trapped in the body of a human body for sixty years inside the school disrupts the newfound calm, the Hunt--and those they protect--are thrust into a struggle that should have ended long ago when a vampire, an elf, and a dragon vanished into the Mists.



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    Australian Professor Ian Delaney is single-minded in his determination to prove his theory that one can discover the moment that the life force leaves the body. After succumbing to the temptation to kill a girl under scientifically controlled conditions, he takes an offer of work in St Louis, hoping to leave the undiscovered crime behind him. 

    In America, Wayne Richardson seeks revenge by killing his ex-girlfriend, believing it will give him the upper hand, a means to seize control following their breakup. Wayne quickly discovers that he enjoys killing and begins to seek out young women who resemble his dead ex-girlfriend. 

    Ian and Wayne meet and, when Ian recognizes the symptoms of violent delusion, he employs Wayne to help him further his research. Despite the police closing in, the two killers manage to evade identification time and time again as the death toll rises in their wake. 

    The detective in charge of the case, John Barnes, is frantic, willing to try anything to catch his killer. With time running out, he searches desperately for answers before another body is found... or the culprit slips into the woodwork for good.


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    At the Terran base on the conquered planet of the Mnemosyneans, Tyr Yllen is unique. The ultramodern techniques Earth teachers used with the students on the base are of no use with someone like Tyr. But when Horace Mann arrives all the way from Earth, Tyr allows himself to feel hope that at last he can be educated. Never in his wildest dreams could he have imagined where Mann would lead him...


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