Return to the land of Glede for new adventures with the next generation!
Their heads filled with stories of adventures spun by their father and uncles, Vantann and Thomlin Merripen decide to have an adventure of their own. Through an old book, they learn of The Caves of Challenge. If they can survive the challenges described inside, they'll emerge as not only men but "Victoriers".
The brothers and young Shuri decide they're willing to brave the risks and prove themselves, but, before they have a chance to prepare, they're sent to the caves by haphazard magic.
Once there, it doesn't take long before Shuri and Vantann are captured by war gnomes and Thomlin is lost in a dark swamp. His only consolation is that, somehow, he's snagged Jansson van Tannen along for the bumpy ride. And, where Jansson goes, so do his friends Treyas, Darosenim, Kyel, and Druce. The company enters the caves in search of the wayward brothers. But once there, they find much more than they bargained for, and the question of courage becomes more a matter of who might be forced to stay in the Caves of Challenge forever...
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