Science Fiction

WEE's Science Fiction Print books. Also available in ebook.

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    • $3.99

    At the Terran base on the conquered planet of the Mnemosyneans, Tyr Yllen is unique. The ultramodern techniques Earth teachers used with the students on the base are of no use with someone like Tyr. But when Horace Mann arrives all the way from Earth, Tyr allows himself to feel hope that at last he can be educated. Never in his wildest dreams could he have imagined where Mann would lead him...


    Not rated yet
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    • $4.99

    The Genemar War Saga carries on the story of the children of Gaea through Vhina Starfist-T'Evagduran, offspring of legendary beings and herself a battle master, and the struggle to protect the Ring Realms from the threat of the Chyrith, a race so powerful that entire universes fall under their evil sway...

    For Vhina Starfist-T'Evagduran, 4th Princess of Malan, adventure is a hereditary trait. With a reality-controlling savant for a father and an elven mistress of elements for a mother, Vhina has lived in the shadow of larger-than-life legends. Trained almost from birth in the arts of battle, she can only wonder why, given that there is no war or even the hint of one.

    Until now...


    Score: 5.00 (votes: 3)
    3
  •  
    • $4.99

    Impossible battles. Unconquerable enemies. A hero with one mission: to win in order to take back his life.

    A borderlands scout is propelled on an epic odyssey to rescue (and eventually marry) his kidnapped lover, confront evil gods and goddesses and their minions, and discover the strength and means of controlling his unique, inherited ability to bend reality--a power that, unleashed, could destroy him.


    The life Bannor Starfist knows and loves is fractured when the insane moon goddess Hecate learns of his reality-bending power and seeks to capture it for herself. With Hecate's minions constantly closing in on him, devastating the land and world he loves, he's joined by Savants like himself, Elves, Humans, and Dwarves in their mutual efforts to resist their enemy's relentless assault. 

    In a life turned upside down, Bannor's love for Sarai, his elven wife-to-be, is tested by secrets and terrible truths and he struggles to overcome guilt over the death of a brother. Resolve and confidence war with flagging will and imminent despair as Hecate's marathon of destruction grinds on. How does one man fight a god? Between the rock and the hard place he finds himself in, Bannor Starfist must find a way to destroy his enemy's dark army and bring an end to an immortal madwoman who seeks to subvert all with the power she intends to steal from him.



    Score: 5.00 (votes: 8)
    8
  •  
    • $4.99

    Impossible battles. Unconquerable enemies. A hero with one mission: to win in order to take back his life.

    A borderlands scout is propelled on an epic odyssey to rescue (and eventually marry) his kidnapped lover, confront evil gods and goddesses and their minions, and discover the strength and means of controlling his unique, inherited ability to bend reality--a power that, unleashed, could destroy him.


    Surviving a battle to the death with a goddess would tax the greatest of heroes, but for Bannor Starfist it proves to be only the beginning of something much worse--a war with a whole pantheon of gods! 

    The death of Hecate has triggered a rumble in the Vanir pantheon. AllFather Odin insists Bannor and all his friends must be brought to justice for the crime of murder. 

    For the already battered Bannor, the ordeal is only beginning. His Elven fiancée's Sarai's mother and sister and all the rest of his friends have been captured and imprisoned in Niflheim, the land of the dead. Somehow, he must find a way to get them out without Odin imprisoning him as well. As if his challenge wasn't impossible enough, the battle with Hecate has a taken away his most powerful weapon: His ability to bend reality... 



    Score: 5.00 (votes: 3)
    3
  •  
    • $4.99

    Impossible battles. Unconquerable enemies. A hero with one mission: to win in order to take back his life.


    A borderlands scout is propelled on an epic odyssey to rescue (and eventually marry) his kidnapped lover, confront evil gods and goddesses and their minions, and discover the strength and means of controlling his unique, inherited ability to bend reality--a power that, unleashed, could destroy him.


    Always a catch... For Bannor Starfist, the savant of reality, nothing is ever easy...including getting married. 

    Fresh from an earth-shattering duel with allfather Odin, Bannor tries to start a new life in Malan with his cherished betrothed, Sarai. He hopes the worst of his troubles will be preparing for the elaborate royal marriage ceremonies. As usual, things don't go according to plan... 

    Creation, annihilation, perpetuity... the words boom in Bannor's mind through his magical powers. The message is just a precursor to another big mess done Garmtur style. Daena, the savant of attractions turned immortal goddess, is up to something and Advocate Eternal Koass doesn't like the rumblings. 

    Bannor goes to Eternity's Heart to speak on Daena's behalf and ends up the Shael Dal's latest draftee. The Protectorate has a problem. A million bloodthirsty war-mages are running rampant through the Ring Realms, destroying everything they come in contact with. The difficulty is, nobody can find them... except maybe someone with the reality-bending power of the Garmtur Shak'Nola. Bannor agrees to help but quickly learns the hard lesson that no good deed goes unpunished... 



    Score: 5.00 (votes: 2)
    2
  •  
    • $2.99

    Impossible battles. Unconquerable enemies. A hero with one mission: to win in order to take back his life.


    A borderlands scout is propelled on an epic odyssey to rescue (and eventually marry) his kidnapped lover, confront evil gods and goddesses and their minions, and discover the strength and means of controlling his unique, inherited ability to bend reality--a power that, unleashed, could destroy him.


    Bannor and Wren are on another adventure, doing what they do best...getting into and out-of trouble. The two savants embark on a simple reconnaissance mission with their new friends from the Shael Dal. Naturally there are the little bumps that make the danger duo's life so interesting--massacres, spies, and hostile alien assassins... 

    At the behest of Koass the eternal, Bannor has pierced the veil of secrecy around the Baronians, and the soldiers of Baronia have a single response: 

    Destroy.


    Score: 5.00 (votes: 2)
    2
  •  
    • $4.99

    A young girl is stolen from her mother by agents of a jealous goddess, escapes and becomes a street waif known as 'Wren' who, decades later, is an elder member of the Brethren Guild, a thieves guild in the ancient city of Corwin.

    A battle with a rival Brethren Guild forces Wren to seek refuge in a temple where she receives the first clues that will lead her toward the truth of who and what she is. From a dream, an amulet in the shape of a phoenix appears around her neck. Engraved on the back of the magic device is one simple word--Liandra.

    Wren must not only learn her identity but how she fits into the universe she lives in. As she later discovers, a savant's sense of self is far more than a name or even a body but a spiritual destiny tied to the very origins of the Ring Realms themselves.

    Hecate, goddess of the moon and dark magic, wants a new body and eight-summer-old savant Liandra Kergatha has the one she covets. Torn from her mother's arms, the young girl is spirited away to another world to undergo the ritual of succorunding--the creation of an avatar. Before the procedure can be completed, the temple is attacked and Liandra escapes into the city with the bindings half completed and her name and memories of her former life wiped clean.

    Possessing great natural skill and many hidden powers, the young girl becomes known as Wren and perseveres on her own. A decade later Wren is one of the greatest master thieves in Corwin. Unfortunately for Wren after her ordeal as a child, lost is not forgotten. Following a bloody encounter with an avatar, Hecate's baneful attention is drawn to her once again.

    What started with a kidnapping becomes a conflict that escalates into a war involving powerful immortals, wizards, and otherworldly creatures as Wren seeks help and wins favor with the legendary clan of the Felspars. 

    To survive the ordeal stretched in front of her, Wren must learn her origins, befriend amazing allies, and tap into the secret powers of her birthright. Even as she rises to the challenge, she discovers Hecate isn't the only foe gunning for her...



    Score: 5.00 (votes: 8)
    8
  •  
    • $4.99

    A young girl is stolen from her mother by agents of a jealous goddess, escapes and becomes a street waif known as 'Wren' who, decades later, is an elder member of the Brethren Guild, a thieves guild in the ancient city of Corwin.

    A battle with a rival Brethren Guild forces Wren to seek refuge in a temple where she receives the first clues that will lead her toward the truth of who and what she is. From a dream, an amulet in the shape of a phoenix appears around her neck. Engraved on the back of the magic device is one simple word--Liandra.

    Wren must not only learn her identity but how she fits into the universe she lives in. As she later discovers, a savant's sense of self is far more than a name or even a body but a spiritual destiny tied to the very origins of the Ring Realms themselves.

    Wren Kergatha defeats Hecate and reclaims her family only to face new challenges. The Kriar have infiltrated Starholme. Then her mentor in G'yaki combat, Vera, suffers a breakdown. As if that's not enough, her grandmother Idun the pantheon lady wants to start a god war.

    While Wren embraces her Aesir heritage, becoming a general like her mother and grandmother, she fights a ground war in the quest to locate Vera's G'yaki clan. Only then will decades-old wounds heal. 

    Alas, being far stronger and accompanied by an army of allies doesn't stop Wren's enemies from causing trouble. The only way to set matters right with Vera, herself and her family is to battle dragons, gods, and even a rogue member of the firsts.


    Score: 5.00 (votes: 5)
    5
  •  
    • $4.99

    Humans long to realize their own potential and some struggle each day to grasp even the smallest fraction of what they could and should be. Corim Vale, the fighting sage, struggles to be a better man, not only for himself but in order to help the less fortunate in the world. An educator, warrior and adventurer, Corm had a gentle heart and a thirst for the unknown. Little does he suspect, the unknown is about to find him and kick him in the teeth...

    Corim Vale has spent his life dreaming of visiting other worlds, of learning and bringing education to the masses. One thing stands between him and his lofty goals: The seventh circle challenge against Talorin Falor, the academy headmaster and arguably the strongest man on all of Titaan. 

    Known as the "Fighting Sage", Corim is an explorer and knowledge seeker who uses tournament winnings to fund his research. Ready to push toward loftier ambitions, the warrior-academic seeks the patronage of the powerful academy and gets swept up in a decades old vendetta, a war between ancient races, and a plot to destroy time itself. 

    What starts as a dare becomes a race to save the stability of Eternity when Corim's investigation uncovers the machinations of a team of evil conjurers bent on the destruction of the Chronal Protectorate--even at the cost of their lives and all sentience in the universe...


    Not rated yet
  •  
    • $4.99

    Humans long to realize their own potential and some struggle each day to grasp even the smallest fraction of what they could and should be. Corim Vale, the fighting sage, struggles to be a better man, not only for himself but in order to help the less fortunate in the world. An educator, warrior and adventurer, Corm had a gentle heart and a thirst for the unknown. Little does he suspect, the unknown is about to find him and kick him in the teeth...

    Saving the collapsing timeline cost Corim Vale his right arm and half of his soul, proving that the best of intentions can lead one to the abyss. In Corim's case, literally. 

    For the Protectorate, things have gone as wrong as they can go. Meridian Arcturan's attempt to destroy time has left Eternity's chronology scrambled. The near catastrophe has left Aarlen Frielos, the Shael Dal's most skilled time diver, her mate Beia, and three of the powerful Crescent Moon band soul-lost and comatose. To restore them, Corim needs to retrieve Aarlen's missing spiritual essence. Finding the lost soul is simple. Getting it back from the death goddess who stole it that might offer a bit of a challenge... 

    As a newly appointed gamma class Protectorate enforcer, Corim has no choice but to hit the chronology running as Eternity is besieged by marauding aliens, Kriar insurgencies, and mad wizards who simply refuse to die. If that wasn't enough to deal with, the mind patterns of an ancient magestrix are inexorably overwhelming his body...


    Score: 5.00 (votes: 1)
    1
  •  
    • $2.99

    An ordinary Saturday morning turns extraordinary for seventeen-year-old Dave Duggan when a couple of girls from his school ask for help in finding their way into the mountains beyond their town. At first the jaunt is uneventful but holds the promise of adventure and possibly romance. 

    After entering a dark area of rainforest, birds, bugs and small animals inexplicably begin to die around them. Dave's life is threatened and no reasonable explanation fits. Only far sinister possibilities make sense. Forced to take responsibility for three lives, Dave finds himself losing his heart while in very real danger of losing his life.


    Not rated yet
  •  
    • $4.99

    Share the learning, heartbreak, joys, and challenges as Ev Rykoff and his train engineer friends begin a lifelong journey with the Silicrys, symbiotic aliens. Hop on the train, come along for the ride, and become part of 'Chimes of Light'.

    "Be careful what you ask for--you just might get it," was an old saying of Ev Rykoff, locomotive engineer...until Jenine entered his life. When her enigmatic voice entered his mind, everything changed. 


    Not rated yet
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Writers Exchange is a Christian publishing house, although we do publish many, many other genres and not all our authors are Christian:)

We have been publishing and selling books since 2000, but in 2017 we decided to sell MOST of our books exclusively from Amazon. A number of our books are also available from other retailers. We have made it very easy for you to find our books from whichever retailer you prefer, either in the "buy" links on each book page, but also by the Menu Item "Our Books by Retailer" which will show you our books at Amazon, Apple, Barnes and Noble and Kobo.

So what is here, that is not available at Amazon and other distributors?
* "Universe" pages that go into a lot more detail about the various fictional universes some of our authors have created,
* Free Short Stories by our authors (which will also be on our blog)
* upcoming: author interviews - which will also be on our blog (where you can get new content/releases emailed directly to you!)
* and other fun things as we think of them :)

We hope you enjoy!

If you wish to contact us by email (including for submissions), please email:


We have supplied the address as a graphic, to prevent bots, so you will have to type it into your email program manually :)

Our books are also sorted by size to make your buying decisions easier:


Classification
Word Count
Price
100,000
words and over

40,000 - 99,000

$4.99




$3.99
17,500 to 39,999 words
$2.99

$2.99

$2.99




7, 500 to 17,499 words



$2.49



under 7,500 words

500 words or under

$1.99