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    • $4.99

    Impossible battles. Unconquerable enemies. A hero with one mission: to win in order to take back his life.

    A borderlands scout is propelled on an epic odyssey to rescue (and eventually marry) his kidnapped lover, confront evil gods and goddesses and their minions, and discover the strength and means of controlling his unique, inherited ability to bend reality--a power that, unleashed, could destroy him.


    The life Bannor Starfist knows and loves is fractured when the insane moon goddess Hecate learns of his reality-bending power and seeks to capture it for herself. With Hecate's minions constantly closing in on him, devastating the land and world he loves, he's joined by Savants like himself, Elves, Humans, and Dwarves in their mutual efforts to resist their enemy's relentless assault. 

    In a life turned upside down, Bannor's love for Sarai, his elven wife-to-be, is tested by secrets and terrible truths and he struggles to overcome guilt over the death of a brother. Resolve and confidence war with flagging will and imminent despair as Hecate's marathon of destruction grinds on. How does one man fight a god? Between the rock and the hard place he finds himself in, Bannor Starfist must find a way to destroy his enemy's dark army and bring an end to an immortal madwoman who seeks to subvert all with the power she intends to steal from him.



    Score: 5.00 (votes: 8)
    8
  •  
    • $4.99

    Impossible battles. Unconquerable enemies. A hero with one mission: to win in order to take back his life.

    A borderlands scout is propelled on an epic odyssey to rescue (and eventually marry) his kidnapped lover, confront evil gods and goddesses and their minions, and discover the strength and means of controlling his unique, inherited ability to bend reality--a power that, unleashed, could destroy him.


    Surviving a battle to the death with a goddess would tax the greatest of heroes, but for Bannor Starfist it proves to be only the beginning of something much worse--a war with a whole pantheon of gods! 

    The death of Hecate has triggered a rumble in the Vanir pantheon. AllFather Odin insists Bannor and all his friends must be brought to justice for the crime of murder. 

    For the already battered Bannor, the ordeal is only beginning. His Elven fiancée's Sarai's mother and sister and all the rest of his friends have been captured and imprisoned in Niflheim, the land of the dead. Somehow, he must find a way to get them out without Odin imprisoning him as well. As if his challenge wasn't impossible enough, the battle with Hecate has a taken away his most powerful weapon: His ability to bend reality... 



    Score: 5.00 (votes: 3)
    3
  •  
    • $4.99

    Impossible battles. Unconquerable enemies. A hero with one mission: to win in order to take back his life.


    A borderlands scout is propelled on an epic odyssey to rescue (and eventually marry) his kidnapped lover, confront evil gods and goddesses and their minions, and discover the strength and means of controlling his unique, inherited ability to bend reality--a power that, unleashed, could destroy him.


    Always a catch... For Bannor Starfist, the savant of reality, nothing is ever easy...including getting married. 

    Fresh from an earth-shattering duel with allfather Odin, Bannor tries to start a new life in Malan with his cherished betrothed, Sarai. He hopes the worst of his troubles will be preparing for the elaborate royal marriage ceremonies. As usual, things don't go according to plan... 

    Creation, annihilation, perpetuity... the words boom in Bannor's mind through his magical powers. The message is just a precursor to another big mess done Garmtur style. Daena, the savant of attractions turned immortal goddess, is up to something and Advocate Eternal Koass doesn't like the rumblings. 

    Bannor goes to Eternity's Heart to speak on Daena's behalf and ends up the Shael Dal's latest draftee. The Protectorate has a problem. A million bloodthirsty war-mages are running rampant through the Ring Realms, destroying everything they come in contact with. The difficulty is, nobody can find them... except maybe someone with the reality-bending power of the Garmtur Shak'Nola. Bannor agrees to help but quickly learns the hard lesson that no good deed goes unpunished... 



    Score: 5.00 (votes: 2)
    2
  •  
    • $2.99

    Impossible battles. Unconquerable enemies. A hero with one mission: to win in order to take back his life.


    A borderlands scout is propelled on an epic odyssey to rescue (and eventually marry) his kidnapped lover, confront evil gods and goddesses and their minions, and discover the strength and means of controlling his unique, inherited ability to bend reality--a power that, unleashed, could destroy him.


    Bannor and Wren are on another adventure, doing what they do best...getting into and out-of trouble. The two savants embark on a simple reconnaissance mission with their new friends from the Shael Dal. Naturally there are the little bumps that make the danger duo's life so interesting--massacres, spies, and hostile alien assassins... 

    At the behest of Koass the eternal, Bannor has pierced the veil of secrecy around the Baronians, and the soldiers of Baronia have a single response: 

    Destroy.


    Score: 5.00 (votes: 2)
    2
  •  
    • $4.99

    Impossible battles. Unconquerable enemies. A hero with one mission: to win in order to take back his life.

    A borderlands scout is propelled on an epic odyssey to rescue (and eventually marry) his kidnapped lover, confront evil gods and goddesses and their minions, and discover the strength and means of controlling his unique, inherited ability to bend reality--a power that, unleashed, could destroy him.


    The rogue Kriar Daergons have possession of the ancient Jyril genemar, a weapon capable of destroying all the magic in Eternity--a device so destructive it can be made to slay any creature from a universe away. Bannor Starfist, Savant with the unique ability to bend reality, is just lucky enough to have the weapon aimed at him. In this fifth and final volume of Reality's Plaything, ultimate powers meet head-on in a devastating battle of mythological proportions. 


    Score: 5.00 (votes: 1)
    1
  •  
    • $4.99

    Humans long to realize their own potential and some struggle each day to grasp even the smallest fraction of what they could and should be. Corim Vale, the fighting sage, struggles to be a better man, not only for himself but in order to help the less fortunate in the world. An educator, warrior and adventurer, Corm had a gentle heart and a thirst for the unknown. Little does he suspect, the unknown is about to find him and kick him in the teeth...

    Corim Vale has spent his life dreaming of visiting other worlds, of learning and bringing education to the masses. One thing stands between him and his lofty goals: The seventh circle challenge against Talorin Falor, the academy headmaster and arguably the strongest man on all of Titaan. 

    Known as the "Fighting Sage", Corim is an explorer and knowledge seeker who uses tournament winnings to fund his research. Ready to push toward loftier ambitions, the warrior-academic seeks the patronage of the powerful academy and gets swept up in a decades old vendetta, a war between ancient races, and a plot to destroy time itself. 

    What starts as a dare becomes a race to save the stability of Eternity when Corim's investigation uncovers the machinations of a team of evil conjurers bent on the destruction of the Chronal Protectorate--even at the cost of their lives and all sentience in the universe...


    Not rated yet
  •  
    • $4.99

    Humans long to realize their own potential and some struggle each day to grasp even the smallest fraction of what they could and should be. Corim Vale, the fighting sage, struggles to be a better man, not only for himself but in order to help the less fortunate in the world. An educator, warrior and adventurer, Corm had a gentle heart and a thirst for the unknown. Little does he suspect, the unknown is about to find him and kick him in the teeth...

    Saving the collapsing timeline cost Corim Vale his right arm and half of his soul, proving that the best of intentions can lead one to the abyss. In Corim's case, literally. 

    For the Protectorate, things have gone as wrong as they can go. Meridian Arcturan's attempt to destroy time has left Eternity's chronology scrambled. The near catastrophe has left Aarlen Frielos, the Shael Dal's most skilled time diver, her mate Beia, and three of the powerful Crescent Moon band soul-lost and comatose. To restore them, Corim needs to retrieve Aarlen's missing spiritual essence. Finding the lost soul is simple. Getting it back from the death goddess who stole it that might offer a bit of a challenge... 

    As a newly appointed gamma class Protectorate enforcer, Corim has no choice but to hit the chronology running as Eternity is besieged by marauding aliens, Kriar insurgencies, and mad wizards who simply refuse to die. If that wasn't enough to deal with, the mind patterns of an ancient magestrix are inexorably overwhelming his body...


    Score: 5.00 (votes: 1)
    1
  •  
    • $4.99

    A young girl is stolen from her mother by agents of a jealous goddess, escapes and becomes a street waif known as 'Wren' who, decades later, is an elder member of the Brethren Guild, a thieves guild in the ancient city of Corwin.

    A battle with a rival Brethren Guild forces Wren to seek refuge in a temple where she receives the first clues that will lead her toward the truth of who and what she is. From a dream, an amulet in the shape of a phoenix appears around her neck. Engraved on the back of the magic device is one simple word--Liandra.

    Wren must not only learn her identity but how she fits into the universe she lives in. As she later discovers, a savant's sense of self is far more than a name or even a body but a spiritual destiny tied to the very origins of the Ring Realms themselves.

    Hecate, goddess of the moon and dark magic, wants a new body and eight-summer-old savant Liandra Kergatha has the one she covets. Torn from her mother's arms, the young girl is spirited away to another world to undergo the ritual of succorunding--the creation of an avatar. Before the procedure can be completed, the temple is attacked and Liandra escapes into the city with the bindings half completed and her name and memories of her former life wiped clean.

    Possessing great natural skill and many hidden powers, the young girl becomes known as Wren and perseveres on her own. A decade later Wren is one of the greatest master thieves in Corwin. Unfortunately for Wren after her ordeal as a child, lost is not forgotten. Following a bloody encounter with an avatar, Hecate's baneful attention is drawn to her once again.

    What started with a kidnapping becomes a conflict that escalates into a war involving powerful immortals, wizards, and otherworldly creatures as Wren seeks help and wins favor with the legendary clan of the Felspars. 

    To survive the ordeal stretched in front of her, Wren must learn her origins, befriend amazing allies, and tap into the secret powers of her birthright. Even as she rises to the challenge, she discovers Hecate isn't the only foe gunning for her...



    Score: 5.00 (votes: 8)
    8
  •  
    • $4.99

    A young girl is stolen from her mother by agents of a jealous goddess, escapes and becomes a street waif known as 'Wren' who, decades later, is an elder member of the Brethren Guild, a thieves guild in the ancient city of Corwin.

    A battle with a rival Brethren Guild forces Wren to seek refuge in a temple where she receives the first clues that will lead her toward the truth of who and what she is. From a dream, an amulet in the shape of a phoenix appears around her neck. Engraved on the back of the magic device is one simple word--Liandra.

    Wren must not only learn her identity but how she fits into the universe she lives in. As she later discovers, a savant's sense of self is far more than a name or even a body but a spiritual destiny tied to the very origins of the Ring Realms themselves.

    Imagine you're one half of a cosmically powerful being. Wren Kergatha, a savant of forces, is heir to the incredible powers of the first ones. Unfortunately, separated from her beta half, her abilities provide little more than token defense against demons and avatars. To make matters worse, the stronger half is bent on devouring her. 

    Wren continues her epic quest to regain her memories, family, and heritage. Even with the potent help of the Felspar clan, the young savant of forces finds herself and her allies on the run from the minions of a pantheon lord. 

    In order to rescue her parents and brother, Wren must find the lost city of Cosmodarus and confront the evil goddess of the moon. But how can she defeat a creature able to ravage entire worlds?


    Score: 5.00 (votes: 2)
    2
  •  
    • $4.99

    A young girl is stolen from her mother by agents of a jealous goddess, escapes and becomes a street waif known as 'Wren' who, decades later, is an elder member of the Brethren Guild, a thieves guild in the ancient city of Corwin.

    A battle with a rival Brethren Guild forces Wren to seek refuge in a temple where she receives the first clues that will lead her toward the truth of who and what she is. From a dream, an amulet in the shape of a phoenix appears around her neck. Engraved on the back of the magic device is one simple word--Liandra.

    Wren must not only learn her identity but how she fits into the universe she lives in. As she later discovers, a savant's sense of self is far more than a name or even a body but a spiritual destiny tied to the very origins of the Ring Realms themselves.

    Wren Kergatha defeats Hecate and reclaims her family only to face new challenges. The Kriar have infiltrated Starholme. Then her mentor in G'yaki combat, Vera, suffers a breakdown. As if that's not enough, her grandmother Idun the pantheon lady wants to start a god war.

    While Wren embraces her Aesir heritage, becoming a general like her mother and grandmother, she fights a ground war in the quest to locate Vera's G'yaki clan. Only then will decades-old wounds heal. 

    Alas, being far stronger and accompanied by an army of allies doesn't stop Wren's enemies from causing trouble. The only way to set matters right with Vera, herself and her family is to battle dragons, gods, and even a rogue member of the firsts.


    Score: 5.00 (votes: 5)
    5
  •  
    • $4.99

    The Genemar War Saga carries on the story of the children of Gaea through Vhina Starfist-T'Evagduran, offspring of legendary beings and herself a battle master, and the struggle to protect the Ring Realms from the threat of the Chyrith, a race so powerful that entire universes fall under their evil sway...

    For Vhina Starfist-T'Evagduran, 4th Princess of Malan, adventure is a hereditary trait. With a reality-controlling savant for a father and an elven mistress of elements for a mother, Vhina has lived in the shadow of larger-than-life legends. Trained almost from birth in the arts of battle, she can only wonder why, given that there is no war or even the hint of one.

    Until now...


    Score: 5.00 (votes: 3)
    3
  •  
    • $3.99

    Before the Commonwealth existed, there was an expanding, multi-galaxy civilization referred to by its descendants/survivors simply as "First Civ". Due to the combined effects of a too-aggressive policy of expansion, civil unrest, the inequality and abuse of the classes, and the categorizing of augmented humans as a slave class, First Civ disintegrated.


    The period of darkness and barbarism that followed is referred to as the Downfall. Various groups of people fled First Civ as they became endangered or more powerful people tried to have them classified as mutants or non-humans, and either sterilized or made them into slaves. Among them were the Khybors, the ancestors of the Leapers.


    Some groups of people managed to get hold of ships and flee to distant galaxies. Using sleeper ships, they could spend centuries in travel and no one would age. This caused problems later, when different waves of refugees landed on the same planet, and the newcomers came into conflict with those who'd been there for centuries.


    Far back in Commonwealth history, before the Downfall of First Civ, when the galaxy-spanning civilization called itself the Central Allied Worlds. three novellas in one volume explore the birth of the Khybors, whose descendants will impact the Downfall, the rebirth of civilization, the return to the stars, and the Commonwealth far into the future.

    Khrystalis: Kerin is the youngest child of two powerful, intelligent and gifted research scientists. When the military interfers yet again in her father's research, the resulting lab explosion fills Kerin's body with experimental bio-crystal, long before the material is ready for human testing. In a twinkling, she's changed.

    Intended to aid the body in repairing itself, bio-crystal is used when medical science is incapable. As the living mineral penetrates down to the genetic level, Kerin learns to change herself and to sense the world in totally new ways. When her gift reaches out beyond her own biology, she stands poised between being the bearer of a great gift for humanity... or a threat that may change the universe. 

    AmbushThe twins, Casta and Pol, should never have been born, and there are many enemies who would still try to destroy them as they reach adulthood. Hidden away on a remote colony world with their uncle, they're allowed to explore the breadth of their potential as well as to develop all the gifts they can imagine.

    That potential is put to good use when their home is attacked and their uncle is kidnapped by enemies intent on destroying first their world, then civilization. The twins' favorite game is called Ambush, and now the game has become reality. Only the enemy will never know what hit them... 

    When the smoke clears, Casta and Pol regain more than their uncle. Now what the twins are has a name: Khybors.

    Wing and Claw: Lor and Jae lead the Khybors, training them to be the frontrunners of exploration teams clearing alien worlds for colonization. They've learned from their youth not to trust the powers-that-be when they speak of peace and cooperation between the emerging groups of augmented Humans and the rest of the Human race. All the signs are there, that the enemies who have been quiet, hiding in the shadows for generations, are ready to emerge and attack once again.

    The time has come to reach for the stars, for Khybors to flee to the furthest limits of explored and colonized space, and find a world where they can live in peace and safety. First, they have to rescue the people who dared to stand up for them and speak on their behalf, before their voices are silenced permanently.



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