JennaKay Francis has been writing since she was 12 years old. She has written in many different genres - science fiction, childrens, mainstream, poetry - but truly found her voice and love in fantasy. She writes fantasy adventure, fantasy romance, dark fantasy and children's picture books. 

Her first official publication was a children's poem that was the Grand Prize winner in a contest sponsored by Half-Price Books. Her prize was a $500.00 gift certificate at Half Price Books: something she took great delight in spending. She has been published in several local newsletters, several print magazines, as well as numerous online magazines in both fiction and non-fiction. 

You can find a listing of her books on her homepage at http://www.jennakayfrancis.com

Jenna lives in the beautiful Pacific Northwest with her husband, their three delightful children, two wild cats, a chihuahua that thinks he's really a dog, one rat, one anole and a several tanks of tropical fish, frogs and newts. Oh, yeah, and a forest full of elves, fairies and magic. 

JennaKay was also Writers Exchange's Senior editor.

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    Jaeger needs blood. Half Vector, half human, newly coming of age, Jaeger is now drawn to human blood for the first time in his already long life. 

    Rhiannon, a witch, has too much iron in her blood to safely live. She wants to propose a partnership with the Vectors, but, before she can approach them, she's attacked and left for dead beneath a pier. Jaeger finds her unconscious and bleeding. Fighting against the lure of her blood, he takes her to a place of safety instead. His actions set them both on a course of pain, hunger, terror and love. Can he save her from himself?


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    Baris has everything: A wife he worships, a child he adores, a life of comfort and security. But his idyllic existence changes suddenly and dramatically, with no explanation. Anika, his wife, shuns him and orders him to leave her side. His child claims his mother is not really his mama. And Dierdre, a devastatingly beautiful young woman slides into Baris' life with seduction on her mind.

    When Baris attempts to help his wife, she flees, leaving him alone with their son and Dierdre. To add to his agony, the child is bitten by a poisonous snake and Baris has no choice but to take him to the Lair to save his life. Once reunited with Dierdre, the pair set off in search of Anika. But, as the days turn to weeks with no sign of his wife, Baris must accept the possibility that she has no wish to be found.

    As his life grows increasingly entangled with Dierdre's, he makes the mistake of feeding on a young man addicted to a powerful drug called Hack. Baris is soon addicted as well and must struggle to reclaim everything that he once held dear...or die.


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    A powerful Vector roams the dark alleys and streets searching for his next victim. But he he's not interested in those with normal blood--only those whose veins runs blood thick with the highly-addictive drug Hack. If Adan can't find someone who's just ingested the potent drug, he has no compunction about using his powers to coerce them to do so before he feeds. 

    For Vector Sovereign Darius, Adan has become a problem he needs to fix...


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    Diesa de Tyronmen escapes from a brutal master only to be sold to an elf. Though mesmerized by his beauty, Diesa struggles for her freedom...and against her own growing love for her new master. Was she purchased only to win a wager? And, as her mother had claimed, will an elf claim her heart with his words, her very soul with his touch? 


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    When the balance of power is threatened in the land of Glede, the powerful Triskelion calls for its master.

    When the balance of power is threatened in the land of Glede, the powerful Triskelion calls for its master. The only problem: The master is a fourteen-year-old elf who knows nothing of either the Triskelion or the power he will ultimately command. He's joined in a dangerous quest to secure the Triskelion by the young, newly-orphaned King of Odora Dava--the other half of the magic needed to free the enchantment capable of restoring peace in Glede. 


    Score: 4.50 (votes: 4)
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    When the balance of power is threatened in the land of Glede, the powerful Triskelion calls for its master.


    The evil Rugan returns, determined to recapture what he sees as his magic.  He pairs with another sorcerer and attempts to once more drain Glede of its elfin magic. Treyas and Jansson band together to stop the new threat before Rugan can destroy what they hold most dear. Both are still just boys yet each must undertake a perilous journey to restore the elfin magic as it once was and face insurmountable odds. 


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    When the balance of power is threatened in the land of Glede, the powerful Triskelion calls for its master.


    The evil Rugan returns, this time with power not his own. He casts a spell to send both Treyas and Jansson to Karsaba, a land that strips the memory. Unfortunately for him, Kyel comes along for the ride. With Kyel's help, and the unexpected help of two new friends, Treyas and Jansson must once more battle Rugan. This time the stakes are not only the land but everything that makes them who they are.


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    When the balance of power is threatened in the land of Glede, the powerful Triskelion calls for its master.

      

    Far away in the land of Mere Odain, a dragon calls out to her master--Pepin Merripen, now living as the son of Crown Prince Treyas Merripen--and his wife Cynthe. Pepin must answer the summons, or die. Shocked and terrified, Treyas gathers his closest friends, and goes to Mere Odain only to find the country in turmoil. An ethnic cleansing is going on--any black- or brown- skinned person must die. Treyas is determined to save his young son's life even if it means taking on the whole of the Keltin Empire and ending a war forty years in the making.


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    When the balance of power is threatened in the land of Glede, the powerful Triskelion calls for its master.


    Pepin Merripen has become withdrawn and surly. Treyas, Pepin's father, blames the young queen of Mere Odain for his son's moodiness. Every time the two young people are together, sparks fly. But when Pepin learns that the kings of Karsaba and Odora Dava have withdrawn their troops from Mere Odain, he becomes frantic. Who will now protect his dragon and her hatchlings? Furious, he goes to Karsaba to take council with the queen but soon disappears. No one knows where he's gone, and Treyas and two others follow his trail...which ends where magic begins. 

    Frantic with worry, Treyas ends up in Northern Karsaba, where it's soon apparent there's a much bigger issue at hand than a runaway youth. Someone claiming to be Pepin's mother has summoned him and will stop at nothing to see his control over the dragons of Mere Odain become her own. With Pepin at her command, she'll rule Karsaba and any land she chooses. Treyas and his friends must see to it that doesn't happen. But will Treyas lose his son to Mere Odain and the powerful pull of the dragon?


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    When the balance of power is threatened in the land of Glede, the powerful Triskelion calls for its master.


    The dragons of Mere Odain have disappeared. The young queen of Mere Odain summons Pepin to her side, demanding that he take on his proper role of DragonMaster. However, Pepin is now a young man of fourteen. He reminds the queen he's formed an allegiance with the elves, not the Merians. 

    Furious, the queen sends Pepin's love, Nila, to the wilds of South Kelta. Panicked, Pepin follows, hoping to save Nila before any harm can befall her. But both are captured by Keltin warriors who quickly realize they have the DragonMaster in their grasp. If they can force Pepin to make the dragons do their bidding, they'll regain their lost advantage in Mere Odain. All they have to do is use Nila as incentive...


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    Return to the land of Glede for new adventures with the next generation!

    Their heads filled with stories of adventures spun by their father and uncles, Vantann and Thomlin Merripen decide to have an adventure of their own. Through an old book, they learn of The Caves of Challenge. If they can survive the challenges described inside, they'll emerge as not only men but "Victoriers".

    The brothers and young Shuri decide they're willing to brave the risks and prove themselves, but, before they have a chance to prepare, they're sent to the caves by haphazard magic. 

    Once there, it doesn't take long before Shuri and Vantann are captured by war gnomes and Thomlin is lost in a dark swamp. His only consolation is that, somehow, he's snagged Jansson van Tannen along for the bumpy ride. And, where Jansson goes, so do his friends Treyas, Darosenim, Kyel, and Druce. The company enters the caves in search of the wayward brothers. But once there, they find much more than they bargained for, and the question of courage becomes more a matter of who might be forced to stay in the Caves of Challenge forever...


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    Return to the land of Glede for new adventures with the next generation!


    Tormented by guilt over the happenings in Winze, Vantann Merripen watches his siblings with a critical, judgmental, and sometimes violent scrutiny. Thomlin finally rebels against his brother and sets the course for an adventure even greater and much more dangerous than the one they both endured in The Caves of Challenge.

    Swept into a land that demonizes the second-born of twins, forbids magic, and that is currently being terrorized by a coven of Nydiri, the twins' very survival is threatened. 

    Any use of magic without a permit carries the penalty of death. Contact with the coven means the same, for the Nydiri are actively searching for twins to complete a powerful spell they intend to weave at the height of a mysterious orange moon.


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